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Anti-Education Era Interview

Interview
James Paul Gee
Publication year: 2014

A Science of Teaching

Blog Article
James Paul Gee
Publication year: 2014

The Old and the New in the New Digital Literacies

Book Chapter
James Paul Gee
Gee, J. P. (2013). Good video games and good learning: collected essays on video games, learning and literacy. New York: Peter Lang.
Publication year: 2013

Systems, System Thinking, Games, and Play

Unpublished
James Paul Gee
Unpublished ms., Arizona State University, 2013
Publication year: 2013

Our New Out-of-School "Schools of Choice and Passion"

Book Chapter
James Paul Gee
Gee, J. P. (2013). Good Video Games and Good Learning Collected Essays on Video Games, Learning and Literacy Second Edition. New York, NY: Lang, Peter New York.
Publication year: 2013

Do We Need a Sabermetrics Revolution in Education?

Unpublished
James Paul Gee
Unpublished ms., Arizona State University, 2013
Publication year: 2013

Reading as Situated Language: A Sociocognitive Perspective

Book Chapter
James Paul Gee
Ruddell, R. B., Unrau, N., & Alvermann, D. E. (2013). Theoretical Models and Processes of Reading. International Reading Association., pp. 136-151
Publication year: 2013

Proactive Design Theories of Sign Use Reflections on Gunther Kress

Book Chapter
James Paul Gee
Böck, M., & Pachler, N. (2013). Multimodality and social semiosis: communication, meaning-making, and learning in the work of Gunther Kress. New York: Routledge, Chap 4, pg 43-53
Publication year: 2013

Learning Systems, Not Games

Journal paper
James Paul Gee
Texas Education Review 1:147-153
Publication year: 2013

Games, Standards, and Assessment: Staying out of the Toxic Mess

Journal paper
James Paul Gee
Games, Standards, and Assessment: Staying out of the Toxic Mess, EdSurge, Aug 20, 2013
Publication year: 2013

Games for Learning

Journal paper
James Paul Gee
Educational Horizons, vol. 91, 4: pp. 16-20. , First Published April 1, 2013.
Publication year: 2013

Discourses In and Out of School: Looking Back

Book Chapter
James Paul Gee
Gee, J. P. (2013). Discourses in and out of school: Looking back. In Framing Languages and Literacies: Socially Situated Views and Perspectives (pp. 51-83). Taylor and Francis. DOI: 10.4324/9780203070895
Publication year: 2013

Digital Media and Learning: A Prospective Retrospective

Blog Article
Posted on jamespaulgee.com
Publication year: 2013

Discourse vs. discourse

Book Chapter
James Paul Gee
The Encyclopedia of Applied Linguistics, Willey-Blackwell
Publication year: 2013

Digital Games and Libraries

Journal paper
James Paul Gee
Knowledge Quest 41.1: 67-70
Publication year: 2012

On Argument as Practice: What Makes Claims Evidence and Conclusions Trustworthy

Unpublished
James Paul Gee
Unpublished ms., Arizona State University, 2012
Publication year: 2012

Nurturing Affinity Spaces and Game-Based Learning

Book Chapter
James Paul Gee, Elisabeth Hayes
Gee, J. P., & Hayes, E. (2012). Nurturing afinity spaces and game-based learning. In Games, Learning, and Society: Learning and Meaning in the Digital Age (pp. 129-153). Cambridge University Press. DOI: 10.1017/CBO9781139031127.015
Publication year: 2012

Stories, probes, and games

Journal paper
James Paul Gee
Gee, J. P. (2011). Stories, probes, and games. Narrative Inquiry, 21(2), 353-357. DOI: 10.1075/ni.21.2.14gee
Publication year: 2011

Semantic Frames and Video Games

Unpublished
James Paul Gee
Unpublished ms., Arizona State University, 2011
Publication year: 2011

Huffington Posts

Blog Article
James Paul Gee
huffingtonpost.com
Publication year: 2011

History and Games: What If?

Journal paper
James Paul Gee
teachinghistory.org National History Education Clearinghouse
Publication year: 2011

Reflections on Empirical Evidence on Games and Learning

Book Chapter
James Paul Gee
Computer Games and Instruction. Charlotte, NC: IAP, pp. 223-232
Publication year: 2011

"Basic Information Structure” and “Academic Language”: An Approach to Discourse Analysis

Book Chapter
James Paul Gee
Language from a Cognitive Perspective: Grammar, Usage, and Processing
Publication year: 2011

Looking Where the Light is Bad Looking Where the Light is Bad Video Games and the Future of Assessment

Journal paper
James Paul Gee, David Williamson Shaffer
Gee, J.P. and D.W. Shaffer. Looking where the light is bad: Video games and the future of assessment (Epistemic Games Group Working Paper No. 2010-02). Madison: University of WisconsinMadison.
Publication year: 2010

New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward

Book Chapter
James Paul Gee
Gee, James Paul. New digital media and learning as an emerging area and “worked examples” as one way forward / James Paul Gee. p. cm.—(The John D. and Catherine T. MacArthur Foundation reports on digital media and learning)
Publication year: 2010

Space and Learning

Unpublished
James Paul Gee
Unpublished ms., Arizona State University, 2010
Publication year: 2010

Sociocultural Theory and Blind Taste-Tests

Journal paper
James Paul Gee
Gee, J. P. (2010). Sociocultural theory and blind taste-tests. Reading & Writing, 1(1). doi:10.4102/rw.v1i1.7, pg 83-84
Publication year: 2010

Popular Culture as a Public Pedagogy

Book Chapter
James Paul Gee, Elisabeth Hayes
Burdick, J., Sandlin, J. A., & Schultz, B. D. (2010). Handbook of public pedagogy: education and learning beyond schooling. New York: Routledge., pp. 185-193 (with Elisabeth Hayes)
Publication year: 2010

A Situated Sociocultural Approach to Literacy and Technology

Book Chapter
James Paul Gee
Baker, E. A., & Leu, D. J. (2010). The new literacies: multiple perspectives on research and practice. New York, NY: Guilford Press., pp. 165-193
Publication year: 2010