James Paul Gee
Unpublished ms., Arizona State University, 2014
Publication year: 2014

This may have appeared somewhere–perhaps in a blog–but I have lost where if it did.

Like all technologies, video games can be good, bad, or indifferent: It all depends on how they are used (Gee 2007, 2014; Shaffer 2007). While there are many good uses to which we can put video games (e.g., Bavelier & Green 2009), here I will suggest how we ought to use video games for learning, in and out of schools and across the world, in light of our current high-risk global world.