James Paul Gee
Unpublished ms., Arizona State University, 2010
Publication year: 2010

I can no longer remember what this was written for or whether it appeared any place.

The relationship between space and learning is today changing radically out of school, but not in school. Too often in school we still see one room, lots of students all of the same age, too little technology, and one teacher. In contrast, consider one type of out-of-school learning: video game learning. There are many other types of out-of-school learning that share many of the same features. To be specific let’s take the game, The Sims, the bestselling video game of all time. In The Sims players enact, in a virtual world, the life of a family in a neighborhood. It is a life simulator. Players can develop land and design their own houses, furniture, and clothes.